A hand-written WebGL playground. No libraries, no templates — just shaders, scroll and a game.
Page nine of the search results. A map pin no one taps. A storefront the algorithm forgot.
Sites that move, react and play. The kind people screenshot. Below — one we made from scratch. Go on, play it.
Catch the ★ five-stars, dodge the ✦ one-stars, climb from Bronze to Local Legend. A real pixel game, drawn pixel-by-pixel on canvas.
Everything above is self-contained and hand-written. On real client builds we swap the hand-rolled parts for the studio stack:
Raymarching & GLSL shaders, WebGPU with a WebGL fallback.
Silky momentum scroll + ScrollTrigger 4.0 — the 2026 standard, now free.
Playable pixel mechanics; Aseprite for the sprite art.
Bruno Simon's course + Codrops tutorials = the pipeline to here.